Adding the Rotor Riot controller into the makes made the game somewhat trivial with how fast I became.
After scanning the QR code that brings up the Ludu Mapp app showing you a list of games that the Rotor Riot controller works for, I found a game I was familiar with, Asphalt 8.Īsphalt 8 is an arcade-style racing game similar to the likes of the Burnout franchise and it’s right up my alley.
I’ve always thought that adding a controller to games that are designed for mobile devices could make them too easy, and I was pretty correct in that statement. I was able to scroll through some apps and open things like Spotify, which I thought was pretty cool. I actually found that the controller can navigate a good bit of my phone’s interface. Once you’re plugged in, you’re ready to game. The cord is about two feet long and there’s a clip on the back that you can use to keep the excess cable out of your way. Just fit your phone into the clip, plug in the USB-C, and you’re good to go. The wired aspect of the Rotor Riot controller also makes setup a breeze. Initial setup of the Rotor Riot mobile controller is a breeze Image: Alex Gatewood / KnowTechie As long as the controller is plugged into a power source while you’re gaming, it will send a charge to your phone at the same time, something I found very useful considering my Galaxy’s battery is basically nonexistent. The Rotor Riot controller allows for pass-through charging, so you can charge your phone up while you’re gaming. Of course, this means that you are always tethered when playing games using the controller, but there’s another aspect that I found pretty cool. One of the more interesting things about Rotor Riot’s controller is that it’s wired. Fortunately, you don’t use the directional pad much in games, and I never noticed any issues as far as gameplay. The buttons feel a little stiff, almost like they could get stuck in a certain position. The only hang-up I noticed was with the full, eight-direction directional pad. The controller feels fairly solid, and all of the buttons feel pretty good. I did have to take my Galaxy out of its case for it to sit properly in the clip, but the clip worked great once I did that. The clip itself is spring-loaded and rubber-coated so it doesn’t cause any damage or scratching to your phone. Attaching the clip is super easy, with one simple thumbscrew that I was able to tighten down while holding the clip in place. It’s got your four AXBY buttons and a directional pad on the left.īut, of course, this controller comes with a nifty clip that screws into the top and holds your phone while you game. It’s got the standard Xbox layout (the best layout), with the left joystick at the the top and right joystick at the bottom. When I first opened the Rotor Riot mobile controller, it looked a lot like any other controller you’d see. How does it feel? Image: Alex Gatewood / KnowTechie
So let’s see what this controller is all about.
I’ve got the Android version that I’ve been using with my Samsung Galaxy S20, and I’ve definitely enjoyed it so far. Rotor Riot offers its mobile controller for both Android and iPhone. It’s got your traditional controller layout with a couple of joysticks, a directional pad, and four buttons on the right side, as well as a couple of triggers and bumpers on the front. The Rotor Riot mobile controller is a wired controller with a tray situated on top that can hold your phone while you game. I recently found a racing game that I like a lot, so I was super excited to try out the Rotor Riot wired gaming controller.
I spend a decent bit of time playing mobile games but I’ve never actually played with a controller.